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Beginning Mac OS X Programming

Great Price "Beginning Mac OS X Programming" for $3.87 Today



I've just started to read the book (1st &2nd chapters) and it seems to follow the directions from previous reviews that lead me to buy it: it seems indicated to someone who, like me, is new to the OSX environment and is willing to do some programming on it.

Beginning Mac OS X Programming Features

  • ISBN13: 9780764573996
  • Condition: USED - VERY GOOD
  • Notes:



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Price : $39.99
Offer Price : $3.87



Beginning Mac OS X Programming Overviews

Beginning Mac OS X Programming

Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger."

With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects.

What you will learn from this book

  • The major role the new Xcode plays in streamlining Mac OS X development
  • The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines
  • How to write programs in the C and Objective-C programming languages
  • The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform
  • How to write shell scripts that interact with pre-installed command-line tools

Who this book is for

This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

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Customer Review


Too different for OS X 10.5 - Anon - Boston, MA
I presumed that the book would still be useful for my iMac with OS X 10.5, but I have found it very tough going. There are enough differences between what the book describes and shows that I spend more time trying to figure out the 10.5 version of their 10.4 instructions than actually learning how to program. That I am just beginning to learn how to program, my difficulty might reflect more about me than the book.

I also perhaps should have taken as a hint that if Wrox hasn't come out with a 10.5 version of this book, there might be a reason for it. The book seemed impressive enough that I though it worth a try. I regret buying the book since I doubt that I will really be able to use or benefit from it.

I will soon try 'Learn C on the Mac' by Dave Marks, published by Apress to see if that works better for me.
Lesson learned: don't buy computer books for versions other than what you have.


Slightly outdated - S. Kachalo - Chicago, IL USA
This book is quite helpful for the beginning Mac programmer.
However, lots of things have changed since it was published.
When you try to follow the "Try it out" examples, sometimes you get seriously stuck, because the "buttons" you are suggested to click no longer exist in the new versions of Xcode and Interface Builder.
Some discussed functions are now depreciated.
It's the time for the authors to think about a new edition.



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Building Cocoa Applications : A Step by Step Guide

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This is an excellent book for those starting with Cocoa development. The authors take the time to explain how and why things need to be done. And, although they reference a pre-Xcode3 development environment, they provide enough explanation so you can easily use Xcode3 to perform the same capability. When you complete this book, you can read through Cocoa Programming for Mac OS X, by Aaron Hillegass. As a prerequisite, you can read Programming in Objective-C, by Stephen G. Kochan to learn Objective-C coding.


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Price : $64.99
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Building Cocoa Applications : A Step by Step Guide Overviews

Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments. Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. By the end of the book, readers who have built the applications as they have read will have a solid understanding of what it really means to develop complete and incrementally more complex Cocoa applications. The book comes with extensive source code available for download from the O'Reilly web site, along with an appendix listing additional resources for further study.

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Customer Review


XCode - Rose T. Gage - New Jersey
Hits some points that I needed cleared up but not all of them. Handy for reference which could probably be gotten off of the internet.




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iPhone SDK Programming, A Beginner's Guide

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I would like to say that this book is great. It's definitely a great book for beginners.
The book teaches how to do the basic stuff such as navigation controllers, table views and simple stuff such as buttons, images, view controllers, etc.
However, I noticed this book seemed to be rushed...for example, the author teaches how to make the navigation bar disappear
using the viewWillAppear method but then doesn't tell you how to get it back and where to place code (PAGE 178).
I found out that you must incorporate setNavigatioBarHidden:NO animated:YES to view didLoad method in the second view controller just to get the Navigation Bar back.
It was frustrating to search through the net and then figure it out on your own.

I recommend this book for absolute beginners, who would like to tinker but not for production.
Although the author has written a decent book, I hope that the author realizes that improvements are needed such as:

1) Completing methods when they are introduced.
2) Help the reader understand why they are doing some things introduced.
3) Check the book for logical reasoning in the reader's perspective, such as the aformentioned navigationbar.
4) If a publishing company rushes the author to print an unfinished book, then the author needs to find a new publisher.

iPhone SDK Programming, A Beginner's Guide Features

  • ISBN13: 9780071626491
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $39.99
Offer Price : $19.00



iPhone SDK Programming, A Beginner's Guide Overviews

Develop your own iPhone applications

Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world's most popular smart phone. You will learn how to use�a modified version of�the Mac development environment, the Objective-C programming language, and the Xcode development tools.

Nearly every chapter of iPhone SDK Programming: A Beginner's Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

.

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Customer Review


Fun Intro to iPhone Programming. - David House - San Francisco, CA
Easy to understand introduction to iPhone programming. Along with coding, Interface Builder is utilized in the examples and exercises to give the reader a better sense of how it can be used in development. Overall I've learned a lot from this book.


No Easy Access to Table of Contents in Kindle for iPhone Version - Web Phillips -
I am giving the Kindle for iPhone version of this book a low review, because it lacks an easy access to the Table of Contents.

You cannot easily navigate to the Table of Contents of this book using the "Go to" feature in the Kindle for iPhone app, because it states that no Table of Contents is available for this book.

However, a Table of Contents for the Kindle for iPhone version of this book does exist, but you have to manually flip through the pages on your iPhone or iPod Touch to find it.



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Cocoa Programming Developer's Handbook

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I have a pretty solid background of C on unix and bare-metal embedded systems but I'm very new to Mac OS X; you should take that into account when you read the review.

The book has a distinct feel that it was written with the C programmer in mind. The book tells you all about the Objective-C messaging and objects but it keeps emphasising that Objective-C is not a substitute but an addition to C. If you read the book "Cocoa Programming for Mac OS X" by Aaron Hillegass you can very easily put together simple applications using XCode. However, if you have a deeply entrenched C background, you will feel lost a bit, because you don't know what's going on. Now this book tells you exactly that. It explains all the major Cocoa classes and the messaging but does it in a way that makes sense with a purely C background.

There are a couple of typographic errors in the book that are rather distracting. Code listings are line numbered and the text refers to the line numbers when it explains the workings of the code. The problem is, the numbers do not always match. You may have a listing of lines 1 to 20 and the text pointing out the clever trick used in lines 76 and 80. The code that the text refers to is all there, it's just the line numbers that are wrong. Obviously, when the text was written the author had a longer piece of code and later decided to remove all unimportant lines before the function in question, but forgot to update the references. At a few places the text simply doesn't make sense, apparently the author decided to rephrase a couple of consecutive sentences and haven't finished it. As expected, you have half-finished sentences, not forming a logical chain of thought.

Nevertheless, those problems are not show-stoppers. When you encounter them, you'll need to put some extra effort in deciphering the actual meaning or working out a listing offset. It is a distraction and a quite annoying one, but you can get the information.

Overall, this book will help you to understand the features and inner workings of Objective-C, the organisation of the major Cocoa frameworks and classes. It explains the Cocoa event system in depth and prepares you to feel comfortable with XCode even if you come from a non object oriented, "vi, make and gdb are the best development environment" centric background. After this book you can use the book from Aaron Hillegass and you will actually know what will going to happen in your code if you drag this thingy over there to that thingy in the interface builder, as per Aaron's instructions.

Furthermore, the book explains the differences between Objective-C 1.x and 2.0, the changes to Cocoa over the various OS X versions and shows how to write code that is backward compatible as well as forward compatible, i.e. not dependent on features that Apple might remove in future OS X versions. It also explains the differences between the Apple and GNU versions of Objective-C so that you can write code that is at least partially reusable on the GNU environment.

An important note: This book is not for iPhone development. Where the iPhone and OS X are different, the OS X version is explained but the iPhone is not. In such cases there is always a warning about the difference and usually some advice about achieving the same outcome on the iPhone, but you will need to consult iPhone specific documentation.

The book assumes that you are fluent in C and you have at least a vague idea about what object-oriented design is all about, even if you've never done any OO programming. You do not need to know Objective-C but, again you *do* need to know C to understand the book. Furthermore, having familiarity with event-driven programs, though not a requirement, will help. The book explains how events are delivered, but not the design philosophy behind event driven systems.

The book gives you a historical background regarding to OS X, Objective-C and Cocoa. It describes the (not always rosy) relationships between the Free Software Foundation, NeXT and Apple. It also explains how the GNU and non-GNU tools, old Apple technologies, NEXTSTEP, BSD and the Mach kernel are rolled together to form OS X. The history is written in a very readable style, telling the facts and explaining the business and politics behind the decisions. Nevertheless, this part of the book is very concise, it just "puts you in picture". The rest is highly concentrated information, written in an easy to follow, readable style but without fluff.

In summary, if you want to do OS X Cocoa development and you know your way around in writing software but you don't have an OO background then this is an excellent book, which I recommend to be read before any of the other Cocoa development books.

Cocoa Programming Developer's Handbook Features

  • ISBN13: 9780321639639
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.



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Price : $59.99
Offer Price : $20.97



Cocoa Programming Developer's Handbook Overviews

The Cocoa programming environment—Apple’s powerful set of clean, object-oriented APIs—is increasingly becoming the basis of almost all contemporary Mac OS X development. With its long history of constant refinement and improvement, Cocoa has matured into a sophisticated programming environment that can make Mac OS X application development quick, efficient, and even fun.

 

Yet for all its refined elegance and ease of use, the staggering size of the Cocoa family of APIs and the vast magnitude of the official documentation can be intimidating to even seasoned programmers.

 

To help Mac OS X developers sort through and begin to put to practical use Cocoa’s vast array of tools and technologies, Cocoa Programming Developer’s Handbook provides a guided tour of the Cocoa APIs found on Mac OS X, thoroughly discussing—and showing in action—Cocoa’s core frameworks and other vital components, as well as calling attention to some of the more interesting but often overlooked parts of the APIs and tools. 

 

This book provides expert insight into a wide range of key topics, from user interface design to network programming and performance tuning.

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Customer Review


Still learning - M - CA, USA
I'm still working my way through this book. It's very thick, but so far, I've gained a solid base of knowledge on what Objective-C can do. The example code is excellent and not full of errors like some programming book's code I've bought. My only concern is that I've skipped ahead and the base is all you get really. It's up to you to fill in the blanks, and decide what to get next to learn more about Mac|iPhone programming. I'd recommend a good Cocoa book to go with this.




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Cocoa (Developer Reference)

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Cocoa (Developer Reference) Overviews

Develop applications for Mac OS X with this Developer Reference guide

Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users.

Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform.

  • Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard
  • This book covers all the major information you need to start developing dynamic applications for Mac OS X
  • Master all Cocoa tools, including Xcode and working with Objective-C
  • Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard
  • Companion Web site includes all code files

Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming

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Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming Overviews

Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.

Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform.

  • Get a quick hands-on tour of basic programming skills with the C language
  • Learn how to use Interface Builder to quickly design and prototype your application's user interface
  • Start using Objective-C by creating objects and learning memory management
  • Learn about the Model-View-Controller (MVC) method of sharing data between objects
  • Understand the Foundation value classes, Cocoa's robust API for storing common data types
  • Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

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Mac OS X Programming

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If you have a copy of OS X and the Apple Development tools, this book will get you started programming the Mac. Each new function call is abundantly explained and illustrated with first code fragments, and then a complete working program. Few of the example programs take more than two pages for their entire source code.

This is the book's strength and weakness. As an experienced programmer and someone who has dabbled with Mac programming for years I found the pace of the book plodding and repetitive. I wished for a little less coverage on each topic so there would be room for more topics. But this will certainly stay on my shelf since, for those topics that were covered, I know I will be able to turn back and find fully worked out examples and explanations for these routines basic usage.

But now I need to figure out what to read next to become a better Carbon programmer, besides, of course, Apple's reference documentation.


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Mac OS X Programming Overviews

This book provides the reader with definitions, details, and explanations of the various components that make up this new operating system. Understanding the operating system helps the reader use the programming tools and the Carbon application programming interface (API) - both of which are covered extensively in this book.Mac OS X is a blend of old and new. Much of the original programming API (now referred to as the Classic API) is still usable. But it's been revamped and renamed - it's now the Carbon API. This modified set of functions includes plenty of new routines that make a Mac programmer's work easier and more powerful - provided that the programmer knows how to make use of the new code. The reader learns about the all new Carbon Event Manager, as well as the changes and enhancements that have been made to existing managers (such as the Window Manager and the Menu Manager).Readers new to Mac programming will appreciate the journey that takes them from the start of a new Macintosh project to the final build of a standalone Mac OS X application. Readers experienced in programming the Mac will also find this same material of great interest - and these readers will also benefit from the lengthy section on porting existing Mac OS 8 and 9 applications to Mac OS X. Finally, all readers will appreciate the Carbon API reference section that provides information and example code for dozens of the most commonly used Carbon routines.

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Mac OS X Programming Specifications

Mac OS X Programming assumes nothing on the part of its reader, other than common sense and an interest in learning how to use Carbon to write software applications for modern Macintosh computers. Therefore, it'll serve you well if you've chosen Mac OS X as the operating system under which you'll take your first steps as a novice programmer. You'll also find this book moderately handy if you're already a Mac programmer and want a gentle introduction to Cocoa, the new programming facilities that Mac OS X exposes. Even if you've used your experience to figure out Cocoa on your own, you'll probably like Dan Parks Sydow's coverage of porting old code to the new environment, and of new multimedia programming capabilities.

It's in explaining novice-level material that Sydow shines most. He starts, as is traditional, with a "Hello World" application that introduces Project Builder, Interface Builder, and nib resource files. He combines Carbon source code listings with lots of text and a fair number of screen shots, and though there's no companion CD-ROM, you can download the code from the Web (this approach increases the likelihood that you'll get error-free examples to learn from). Sydow explains everything he does with Carbon code--he frequently builds one application, then expands or modifies it--so time spent reading his explanations is well rewarded. Plan to experiment with the contents of the Mac OS Developer Tools disk (the one that came with your copy of the operating system) using this book as your guide. --David Wall

Topics covered: The fundamentals of programming in the Cocoa language for Mac OS X, as well as aspects of that operating system that will be new to experienced Mac OS developers. The author puts emphasis on creating projects (under Project Builder) and graphical user interfaces (under Interface Builder), as well as windows, menus, other user interface elements and the event handlers that react to their manipulation. There's excellent coverage of localization techniques, programmatic QuickTime movie manipulation, and techniques for porting Mac OS 8 and 9 apps to Mac OS X.


Customer Review


Any PR is good - K. Golden - Greeneville, tn
Im a newbie to the world of Macs. Just using the OS for 3 years now, it has changed my life in many ways. I am interested in learning to program on the Mac, and of course reading the reviews of this book. I fall upon the Author Dan Sydow, which was having to review his own book in order to save face (if you will, with no dis-respect).
i am asking myself wether i think this book of all the ones out there on this related subject is the one that will help me the most. I answerd yes for the simple fact that if the author himself did take the time to read the reviews and cares enough to respond, this is the guy I will follow! Dan I give you my all with this venture , and then some . You've got my vote of confidence on the content oof this book.
Thanks
Kris Golden
Greenevile, TN




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